AI Insights · Timothy · October 2025
Top 5 Golf Games Performance in the Middle East Q3 2025
Explore the performance trends of the top 5 golf games on a unified platform in the Middle East during Q3 2025, including insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of golf games on a unified platform in the Middle East showcased diverse trends across downloads, revenue, and active users. Here's a closer look at the top five games, with data provided by Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw a fluctuating revenue pattern, peaking at approximately $4.2K in early September, while downloads hovered around 1K weekly, with a noticeable dip mid-September. Active users remained relatively stable, ranging from 6.3K to 6.9K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a decline in weekly revenue, starting at $2.3K and ending at around $2.2K. Downloads decreased gradually, reaching a low of 304 in early September, while active users dropped from 1.7K to around 1.3K by the quarter's end.
Golf Battle from Miniclip.com demonstrated a steady increase in revenue, culminating at approximately $1.5K in late September. Downloads remained consistent, mostly above 1K weekly, and active users saw a decline from 16.8K to 13K.
Ultimate Golf!, also by Miniclip.com, showed varied revenue trends, peaking at $1.1K mid-September. Downloads remained below 500 weekly, and active users displayed a slight decrease, ending the quarter at around 8.6K.
WGT Golf reported modest revenue figures, starting at $322 and dropping to $221 by the end of September. Downloads stayed below 150 weekly, with active users fluctuating slightly but ending at about 252.
For more detailed insights and data, visit Sensor Tower's website.